Thursday, November 5, 2009

Hypothesis

-Hypothesis
Is the proposition that explains your argument. It states a proposed process of investigation and should reference facts to help build the context for your work.

By introducing this digital and interactive learning module, students will gain an understanding of how color works and how color interacts in the digital world, and better prepare them for applying color in real-life applications.

1. I first intend to research color science and color theory in depth.
-Where do the limits of color theory exist?

Monday, November 2, 2009

Research Presentation 785

You should begin to formulate your proposed thesis directions in the following manner:

-Research question
-Key words (6)
-Hypothesis
-Contextual rationale (the why and where it fits)
-Audience (who benefits)
-Method (the what and how)

You will have one slide for each of these modules so keep it concise, direct, and compelling.

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Details
-Research question
The research question creates a framework for your studies. It should not be too broad or too narrow and must offer benefit to a substantial group. Your topic should be one that can indeed be researched and measured. The inclusion of Who? What? When? Where? are a good way to develop a solid structure. The question may be predictive, solution based, comparative, or informative.

Can the implementation of a digital learning module enhance the experience of color theory education at a college level?

-Key words (6)
These terms will drive your discussion and search. You should be able to define each of these words (I will ask)

Color Science
Education
Interactive
Touch Technology and HCI (Human-Computer Interaction)
Electronic Media
Cognitive Engineering


-Hypothesis
Is the proposition that explains your argument. It states a proposed process of investigation and should reference facts to help build the context for your work.

By introducing this digital and interactive learning module, students will gain an understanding of how color works and how color interacts in the digital world, and better prepare them for applying color in real-life applications.

-Contextual rationale
The why and where it fits. What has been done previously? How is your work unique?

There is a current design trend of incorporating digital interfaces into education, in many disciplines. Art, specifically, is attached to this trend in the area of design.

I will be conducting a unique study of the mechanical and reflective means of creating color, while exploring different teaching strategies through both digital and traditional methods.

The final design will not only provide a useful tool for students, educators and practitioners, but will also measure progress and assess feedback.

-Audience
Who benefits? Is there an audience that will serve as research participants? These may be two distinct groups.

The main audience is college students studying color theory and color communication, educators preparing students in the discipline of art and design. Design practitioners could also greatly benefit from this tool during daily design research and application.

This research could be tested on future students in Color Theory and Communication 310 in the Department of Design at the Ohio State University.


-Method
The what and how.
Your approach of discovery and the tools you believe beneficial to this discovery.

The initial study will involve in depth research in the areas of color theory, color science, Human-Computer Interaction and cognitive engineering. I will need to pursue a thorough examination of current applications of digital media in education, as well as future trends in electronic media, especially in the realm of education. A solid understanding of color interaction, communication, psychology and color science is required. How the eye perceives color and why...etc..

After the initial study, the project will progress to the development and design of the learning module. The projected module will allow students to manipulate color through a systematic and scientific approach, using touch technology. The interaction will replicate the same methods used in mixing real paint or ink, simulating the texture and viscosity of the medium chosen through the application. The digital learning module will also allow the ability to manipulate colors with scientifically tried and true color, in multiple methods of mixing color, such as projected vs. reflective, based on the user's preference.

Once the module is complete, and ready for testing, the module could be introduced as an addition to the curriculum, surveying students' responses to the new media. A comparative study will take place, using both the new digital method, as well as the traditional method of cut paper and mixing of paint. Practicing designers could examine the effects of the tool as well.